Importing and Exporting between ADK and Blender

      1 Comment on Importing and Exporting between ADK and Blender

This is a guide on the fundamentals of importing and exporting Static Meshes and Animations from the ARK Development Kit and Blender. This guide is a supplement to the Modeling page of ARK modding wiki.
This assumes some basic understanding of importing and exporting files, Blender and the ADK.

Importing an .fbx into Blender. This is used if you want to modify an existing Static Mesh or Animation

Import .fbx

Import .fbx

Exporting a Static Mesh. When you are ready to export your Static Mesh or Animation.

export .fbx

Export .fbx

To export a Static Mesh, select the static mesh in the 3D viewport, and select File->Export->FBX(.fbx).
To export a Skeletal Mesh or a Static Mesh with a single bone, select both the bone/skeleton and the mesh, and select File->Export->FBX(.fbx). Make sure to check “Selected Objects” when exporting, otherwise it will export everything in your .blend file.

Export Static Mesh, Static Mesh with one bone, or a Skeletal Mesh with no animations.

Export Static Mesh, Static Mesh with one bone, or a Skeletal Mesh with no animations.

 

To export a Skeletal Mesh or a Skeleton with Animations, select the Mesh and the Skeletone in the 3D viewport, and select File->Export->FBX(.fbx).

Make sure to check “Selected Objects” when exporting, otherwise it will export everything in your .blend file.

Export Skeletal Mesh or a skeleton with animations

Export Skeletal Mesh or a skeleton with animations

Then, on the Geometries tab, select “Smoothing: Normals Only”

Geometries Export Settings Animations

Geometries Export Settings for Animations

On the Armatures tab, check “Only Deform Bones”

Armatures Settings for exporting Animations

Armatures Settings for exporting Animations

On the Animations tab, check “Baked Animations” and “Key All Bones”

Animations settings for exporting Animations

Animations settings for exporting Animations

Import Static Mesh into ADK. Use the default settings.

Import Static Mesh into ADK

Import Static Mesh into ADK

To Import Skeletal Mesh into ADK, select “Import Normals” and check “Combone Meshes”

Import Skeletal Mesh with no animations into ADK

Import Skeletal Mesh with no animations into ADK

To Import Animations into ADK, Select your skeleton(if one already exists) and selecte “Exported Time” in Animation Length

Import a Skeleton or Skeletal Mesh with Animations into ADK

Import a Skeleton or Skeletal Mesh with Animations into ADK

 

About dreyn

When Unreal Tournament 2003 came out, began work on maps, and scripts. When the Voodoo 3D video cards first came out, I began working with 3D modeling programs. I started with animation in a program called "TrueSpace" by Caligari. Later, I moved on to Maya and 3DS Max for a while before settling on Blender for it's ease of use, flexibility and extensibility.

1 thought on “Importing and Exporting between ADK and Blender

  1. Kuri

    What version of blender was used for this? The ones out today give an error that ark’s 6100 .fbx version isn’t supported, must be 7100 or higher.

    Reply

Leave a Reply

Your email address will not be published. Required fields are marked *